The series evaporated after 2008’s Advance Wars: Days of Ruin, leaving fans eager for more. Sadly, the series then vanished into the reeds in favour of Fire Emblem, no doubt because right-thinking gamers can’t get horny for tanks, so the relationship mechanics that were endearing fans to their Fire Emblem titles just weren’t applicable here. I did little else but play Advance Wars on my tiny pearl blue Game Boy Advance SP that week and a lifelong obsession with Intelligent Systems’ lesser-known turn-based tactics franchise followed.Īdvance Wars 1+2: Re-Boot Camp. Instead, it gave me an appreciation for Advance Wars 2, the game I was allowed to purchase on the drive up from the south coast with the understanding that I’d keep my mouth shut no matter what familial nonsense occurred. Sorry if you’re from Wisbech, but I am not and the week I spent in a converted train carriage sleeping on a blow-up airbed listening to my family yelling at each other didn’t endear me to the place. One autumn my family decided in their infinite wisdom that we would go and holiday in Wisbech. This isn’t a problem for me, an unashamed Advance Wars fan. Here, the strategy feels no less pressing, but it’s easy enough to master as soon as you understand the rules you’re given. However, the game itself is very simple, and while it is tightly designed, it could feel a little constricting for players that expect their strategy games to be teeming with interconnected systems. READ MORE: Video game music wouldn’t be the same without Ryuichi Sakamoto.The turn-based rock-paper-scissors combat still feels fresh, and there’s something very satisfying This, despite the fact Advance Wars 2 is 20 years old at this point. So I leave you with a shot of Olaf's Tank getting swept away.Squint a little, buy into the nostalgia and suddenly Advance Wars 1+2: Re-Boot Camp feels like a new game. I think I've covered just about everything you can do with this, I think the only thing that's left is to crack jokes about the Campaign with it. Oddly enough, the AI can attack my Glitchtillery near his HQ, and it actually plays an animation correct! Yeah, right, Md. It still gets damaged, but the tide sweeps them off the screen. Why don't we attack one of those Recons on the sea? Glitchtanks aren't very sturdy, but their main attribute is resetting the game when attacked. After ending my turn, I find out that Max has a normal Md. These in particular can't be attacked at all.Īnd these two never crash and burn, despite their lack of fuel. Glitches abound! Even trying to select or press R on any of these freezes the game! One glitch later, I decide to put a larger than normal map in and save it. These are also default if you start a 4-player map normally. Taking the glitch to VS to see what the default COs are there, it isn't as interesting as it was in Campaign.Īnd Sami for Green Earth. While I was in the glitch mode, I saved the map in a Design Maps slot, and going back to it results in an editable 18x12 map! You can't do this normally until Days of Ruin, so this glitch can be quite handy! Now we have three! But what does this have to do with designing maps? She isn't moving her forces, so let's capture her HQ to see what's going on. Maybe Eagle's decided to invade Blue Moon? Nell, what are you doing here? And why can I attack you? Only in the glitched Design Maps mode can you get units on top of each other, and yes, this can happen with enemy units. Kanbei (?) in particular shows off his excellent base acquisition skills and gets a landlocked port. Much like you can edit buildings in the normal Design Maps, you can edit them in campaign maps, too. Fortunately, the Design Maps glitch can fix this problem. This is quite bad for AW1 in particular because there's no way to block spaces like pipes in AW2 and AWDS. Part 104: The Design Maps Glitch Part 2: Maps of all different sizes Design Maps Glitch Part 2: Maps of all different sizesĪsk anyone who's played any three of the Wars World Advance Wars games about Design Maps and they'll tell you that there's only one size, 30x20.
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